Does not count as an orbital, allowing the player to have up to four orbitals. The player's familiars (with the exception of Rotten Baby) are much bigger and deal twice as much damage than before.Ī large, orbiting familiar that blocks tears. When the player takes damage, an attack fly will orbit around them. Disappears upon exploding, but later respawns. Large familiar that bounces around the room, exploding on contact and dealing 70 damage. Extra charges are yellow instead of the usual green. Tears have a chance to apply a slowing effect on enemies, this depending on the player's Luck stat.Īctive items can be overcharged (charging twice, basically 2x charge bars). The player leaves a trail of slowing tar (creep) behind them. An enemy-chasing familiar that shoots charm tears. An orbital familiar that blocks shots, deals contact damage, and shoots charm tears.ģ. An orbital familiar that blocks shots and deals contact damage.Ģ. Ball of Bandages' stages are as follows:ġ. If the player gains enough speed, they can deal 18 contact damage.Įach time the player picks up Ball of Bandages, it will advance a stage. The player leaves a trail of tears (creep) behind them.Īdds 0.25 to the player's Speed stat. If afloat for too long, the tears will automatically propel themselves. Shots that the player fires will remain stationary until the player ceases fire, in which the floating tears will be propelled in the direction that they were originally fired. This resurrection can only occur once.Īdds 0.32 to the player's Tears stat. The player respawns as ? upon death. ? starts with 3 Soul Hearts and cannot ever gain red Heart Containers. When the player is damaged, they will leave a trail of creep behind them for the duration of the room. Abel deals as much damage as Isaac's base damage.Īdds 5 to the player's Range stat. Tears can induce fear effect depending on Luck stat.Ī familiar that mirrors the player's movements and shoots tears in the opposite direction as the player. Raises Damage stat by 1.5 and Speed stat by 0.2. Removes all Red Heart Containers and gives the player 6 black hearts. Items that originally have only one charge bar will now recharge over time after each use. Gives the player 1 bar of charge upon use of their Active Item. Possible effects: Fire Mind, Spoon Bender, My Reflection, Ouija Board, 20/20, Inner Eye, Iron Bar, Death's Touch, Scorpio, Tough Love, Proptosis, Number One, Mom's Contacts, Ball of Tar, Sagittarius. Some not-so-obvious effects of this synergy are that the player does not take damage from their own bombs and that the bombs now explode on contact with enemies, the player, walls, rocks, and other obstacles.īelow is a list or table of all of the Passive Collectibles in the game, depicting their in-game name, their appearance, their in-game appearance (coming soon), their hint, and their effects.Īdds one Red Heart Container and fully restores all Red Heart Containers.įamiliar that is controlled via the arrow keys, dealing contact damage.ĭouble-shot Isaac shoots two tears at the same time. Some obvious effects of this synergy are the changing of the bomb's appearance and the chance for a bomb to apply a poison effect on an enemy. They also find Bob's Curse, normally giving the player bombs with a poisonous effect. Fetus, allowing them to shoot bombs instead of tears. Some Passive Collectibles can react with other Passive Collectibles, Active Collectibles, or even both.
When a Passive Collectible is picked up, the player will receive text in the form of a hint, either hinting to or outright listing the player the effects of the item. Fetus, to bomb modifiers, such as Butt-Bombs and Bobby-Bomb, and Familiars, such as Cube of Meat and Dry Baby. Types of Passive Collectibles range from stat ups, such as The Pentagram and Roid Range, and tear modifiers, such as Brimstone and Dr. Also unlike Active Collectibles, they do not require charging from the completion of rooms. Unlike the Passive Collectible's counterpart, Active Collectibles, Passive Collectibles do not take up the player's spacebar slot. Passive Collectibles, sometimes called passive items, are a type of item, specifically, a collectible, in which the player can receive an unlimited amount of. This article is currently under heavy maintenance and construction.